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Game Rules

Rules (not guidelines)

The game commences 01-Aug-2008 00:00:01 (AEST) and concludes 30-Sep-2008 23:59:59 (AEST).

Caches for the game must be published before 00:00:01 1 August 2008 Australian Eastern Time (AEST) unless the requirement clearly states an exception.

Caches you claim for the game must be physical caches. i.e. Virtual and / or locationless caches are not acceptable for this game.

Caches you claim for the game must be found or hidden during the game period. ie. You cannot claim requirements where you found the cache prior to the game commencement or after the game conclusion.

Caches you claim for the game must be logged at CachingGames.com within 7 days of your find date on the original listing site or prior to the end of the game, whichever occurs first.

There are 30 disciplines to choose from. You may log as many or few of the 30 disciplines that you require in order to achieve the target score.

Each requirement must be claimed against a cache previously unfound by you. ie. You cannot revisit a cache you have already found to claim a requirement, unless the requirement specifically states an exception.

Each requirement must be claimed against a different cache. ie. You cannot claim more than one requirement per cache.

Choose the caches you log against your requirements carefully. You will not be able to remove logs so that you can claim a different requirement to alter your points.

The name of the game is discipline and strategy. You are seeking the highest number of points without exceeding 888 points, not claiming the requirements first. It is not meant to be a race.

The games software will attempt to reject any claims that would put your score over 888 points. It remains your accountability to ensure you do not exceed 888 points.

There are prizes for finishing in certain places on the ladder, so even if you can't complete all requirements and you don't meet the 888 point target, your strategy may mean you can still claim a prize by being cunning like the weasel.

The game tracking mechanism relies somewhat upon your honesty when logging your claims. The games administrators will undertake verification of each log. Players who continually log inaccurate information will be disqualified from the game.

The game administrators decision is final. The game administrators will delete logs that do not clearly state which requirement is being claimed and a justification for the claim. The game administrators will attempt to contact you in the event of any confusion, however the game administrators reserve the right to delete any logs that are deemed not to have met the requirement.

The games administrators reserve the right to provide clarifications to the rules at any point during the game.

If you have any queries about whether a cache is suitable, contact the games administrators prior to logging the find. The games administrators will try to finds way to say yes to a requirement rather than say no, so lateral thinking is encouraged, but please, when in doubt contact a games administrator.

Prizes

There are 10 prizes on offer.

The 10 prizes have been made available through the sales of the Australian 2008 geocoin and yes, they are all 2008 Australian geocoins which will be unavailable in shops, so they are definitely prizes worth getting all sporty about.

  • 5 cachers who achieve the highest points score without going over 888
  • 1 cacher who completes finishes in 10th position on the ladder, regardless of their points score
  • 1 cacher who completes finishes in 15th position on the ladder, regardless of their points score
  • 1 cacher who completes finishes in 25th position on the ladder, regardless of their points score
  • 1 cacher who completes finishes in 35th position on the ladder, regardless of their points score
  • 1 cacher who completes finishes in 45th position on the ladder, regardless of their points score

Scoring

The decision of the games administrators is final.

The ladder is sorted by the total points earned. Prizes are awarded based on the finishing position on the ladder.

Points are awarded on the basis of:

  • (Difficulty + Terrain) * (Cache Type + Cache Container)
Cache Type Ratings:
  • Other* = 1 Point
  • Traditional = 2 Points
  • Multi = 3 Points
  • Mystery / Puzzle / Unknown = 4 Points

* Note that for the purposes of this game, other means any physical cache that is not a traditional, multi, or mystery / puzzle / unknown cache.

Cache Container Ratings:
  • Other* = 1 Point
  • Nano / Micro = 2 Points
  • Small = 3 Points
  • Regular = 4 Points
  • Large = 5 Points

* Note that for the purposes of this game, other means any physical cache that is not nano / micro, small, regular or large.

In the event that there are two players with the identical score at the end of the game period, the highest, earliest score will be used as the tiebreaker.

As an example.

Scenario 1:

  • Player A and B ended the game with the same number of points.
  • Player A: The highest points total for any requirement was 26.
  • Player B: The highest points total for any requirement was 20.
  • Player A is deemed to be the winner as they claimed the highest number of points against a single requirement than Player B.

Scenario 2:

  • Player A and B ended the game with the same number of points.
  • Player A: The highest points total for any requirement was 26 and their claim against this requirement was on 15th August.
  • Player B: The highest points total for any requirement was 26 and their claim against this requirement was on 12th August.
  • Player B is deemed to be the winner as they claimed the highest number of points against a single requirement on an earlier date than Player A.

Scenario 3:

  • Player A and B ended the game with the same number of points and the highest number of points claimed against any requirement was claimed on the same day.
  • Player A: The highest points total for any requirement was 26 and their claim against this requirement was on 12th August. Their second highest points total for any requirement was 21 and their claim against this requirement was on 28th August.
  • Player B: The highest points total for any requirement was 26 and their claim against this requirement was on 12th August. Their second highest points total for any requirement was 21 and their claim against this requirement was on 20th August.
  • Player B is deemed to be the winner as they matched points and dates on the first highest claim against a requirement but they claimed the highest number of points against the second highest requirement on an earlier date than Player A.

In the event that two team ties down to every requirement on points and dates, bribes will be accepted by the games administrators.