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Game Rules

Rules (not guidelines)

Please visit the Geocaching Australia Forums for a perspective on how the game is progressing.

The game commences at 00:00:01 1 June 06 and concludes 23:59:59 31 July 06.

Caches for the competition must be published before 00:00:01 1 June 06 Australian Eastern Time (ie GCA Time) unless the requirement clearly states an exception.

Caches you claim for the competition must be found, hidden or attended during the competition period. ie. You cannot claim requirements where you found the cache prior to the game commencement or after the game conclusion. 1st June 2006 at 7:52PM game time.

Caches you claim for the competition must be logged at CachingGames.com within 7 days of your find date on the original listing site or prior to the end of the game, whichever occurs first. 19th July 2006 at 9:30PM game time.

To be considered to have completed the competition, players must have completed 25 of the 30 requirements

No more than 25 requirements can be logged.

Each requirement must be claimed against a cache previously unfound by you. ie. You cannot revisit a cache you have already found to claim a requirement, unless the requirement specifically states an exception.

Each requirement must be claimed against a different cache. ie. You cannot claim more than one requirement per cache.

Choose the caches you log against your 25 requirements carefully. You will not be able to remove logs that you can make a higher point find against. Players who have more than 25 logs at the end of the game will be disqualified.

The name of the game is strategy. You are seeking the highest number of points, not claiming the 25 requirements first. It is not meant to be a race.

The game tracking mechanism relies somewhat upon your honesty when logging your claims. The games administrators will undertake verification of each log. Players who continually log inaccurate information will be disqualified from the game.

The game administrators decision is final. The game administrators will delete logs that do not clearly state which requirement is being claimed and a justification for the claim. The game administrators will attempt to contact you in the event of any confusion, however the game administrators reserve the right to delete any logs that are deemed not to have met the requirement.

The games administrators reserve the right to provide clarifications to the rules at any point during the game.

If you have any queries about whether a cache is suitable, contact the games administrators prior to logging the find.

Prizes

There are 11 prizes on offer.

  • 10 cachers who complete all 25 requirements and have the highest points score
  • 1 cacher who completes all 25 requirements and has the lowest points score

Scoring

The decision of the games administrators is final.

Points are awarded on the basis of either:

  • Requirement Score + (Difficulty * Terrain)
  • A fixed points score of either 6 or 12 points

Each requirement will clearly state whether it is a fixed or variable score. Some requirements have a higher score than others. Read the requirements carefully and choose wisely.

In the event that there are two players with the identical score at the end of the game period, the highest, earliest score will be used as the tiebreaker.

As an example.

Scenario 1:

  • Player A and B ended the game with the same number of points.
  • Player A: The highest points total for any requirement was 26.
  • Player B: The highest points total for any requirement was 20.
  • Player A is deemed to be the winner as they claimed the highest number of points against a single requirement than Player B.

Scenario 2:

  • Player A and B ended the game with the same number of points.
  • Player A: The highest points total for any requirement was 26 and their claim against this requirement was on 15th June 2006.
  • Player B: The highest points total for any requirement was 26 and their claim against this requirement was on 12th June 2006.
  • Player B is deemed to be the winner as they claimed the highest number of points against a single requirement on an earlier date than Player A.

Scenario 3:

  • Player A and B ended the game with the same number of points and the highest number of points claimed against any requirement was claimed on the same day.
  • Player A: The highest points total for any requirement was 26 and their claim against this requirement was on 12th June 2006. Their second highest points total for any requirement was 21 and their claim against this requirement was on 28th June 2006.
  • Player B: The highest points total for any requirement was 26 and their claim against this requirement was on 12th June 2006. Their second highest points total for any requirement was 21 and their claim against this requirement was on 20th June 2006.
  • Player B is deemed to be the winner as they matched points and dates on the first highest claim against a requirement but they claimed the highest number of points against the second highest requirement on an earlier date than Player A.

In the event that two team ties down to every requirement on points and dates, bribes will be accepted by the games administrators.